업데이트 'AccountArray'

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poopki 2 years ago
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# AccountArray
서버 내 모든 유저 정보 접근을 위한 instance들을 Map으로 관리하는 class
### m_UserInfoArray
```
private static Map<UUID, UserInfo> m_UserInfoArray = new HashMap<UUID, UserInfo>();
```
| UUID(UUID) | UserInfo(Instance) |
| -------- | -------- |
| 0x000 | 0x0000 |
* **Input**: UUID
* **Output**: Instance pointer
### getUserName
```
public String getUserName(UUID uuid){ // 유저 이름 return
return m_UserInfoArray.get(uuid).getUserName();
}
```
* **Input**: uuid
* **Output**: 유저 닉네임
UserInfoArray로부터 return받은 UserInfo Instance의 getUserName에 접근하여 닉네임을 return
### checkNewUser
```
public boolean checkNewUser(UUID uuid){ // 유저 목록 check
return m_UserInfoArray.containsKey(uuid);
}
```
* **Input**: uuid
* **Output**: boolean
Map에 uuid key가 존재하는지 containsKey을 통해 return
### getKeySet
```
public Set<UUID> getKeySet(){ // 유저 목록 return
return m_UserInfoArray.keySet();
}
```
* **Input**: None
* **Output**: Key set
### getUserGroupUUID
```
public UUID getUserGroupUUID(UUID PlayerUUID, String GroupType){
return m_UserInfoArray.get(PlayerUUID).GetGroupUUID(GroupType);
}
```
* **Input**: PlayerUUID, GroupType
* **Output**: Group UUID
UserInfoArray로부터 return받은 UserInfo Instance의 GetGroupUUID에 접근하여 유저의 Group UUID를 return받음
Group Type
1. Nation
2. Squad
3. Farm
4. Party
### setUserGroupUUID
```
public void setUserGroupUUID(String GroupType, UUID PlayerUUID, UUID GroupUUID){
m_UserInfoArray.get(PlayerUUID).SetGroupUUID(GroupType,GroupUUID);
}
```
* **Input**: GroupType, PlayerUUID, GroupUUID
* **Output**: None
플레이어를 특정 그룹(UUID)에 가입시키고, 이를 UserInfo Instance에 기록
### putUserInfo
```
public void putUserInfo(UUID uuid,String Name, UUID Nation, UUID Squad, UUID Farm, UUID Party) { // UserInfoArray entry 입력
m_UserInfoArray.put(uuid, new UserInfo(uuid,Name, Nation, Squad, Farm, Party));
}
```
* **Input**: (UUID uuid,String Name, UUID Nation, UUID Squad, UUID Farm, UUID Party)
* **Output**: None
기록되지 않은 유저를 새로 put
###
```
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* **Input**:
* **Output**:
###
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* **Input**:
* **Output**:
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